Services Provided
Mobile App Development, Mobile App Design
Client Problem
I need to launch a nightlife discovery app. Designs are provided and need to become a polished iOS/Android product with maps, place search, and personalized recommendations. The goal is to publish quickly while keeping costs predictable.
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Our Solution
We built the mobile application and refined the provided designs where usability issues appeared. The app delivers a Google-Places–style experience for nightlife—map browsing, rich place cards, filters, and directions—plus a custom recommendations system that adapts to each user’s preferences and visits.
After the first build, the client returned from UAT with a change list. Because we had scoped acceptance criteria and kept the architecture modular, we implemented the UAT changes at no extra cost, then prepared the listings and published to the stores.
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How we made it work
1. Analysis
We reviewed the supplied designs and identified gaps (permission flows, empty states, filter logic, clustering on dense maps). We documented acceptance criteria and created a delivery plan to de-risk UAT.
2. UI/UX Design
We preserved branding and fixed usability issues, establishing a small design system (tokens, components, states). We added clear onboarding for preference capture, map interactions, and consistent detail sheets for venues.
3. Development
We implemented the maps stack (geolocation, clustering, search, routing) and built venue pages with media, hours, and actions. We added a recommendations layer that combines stated preferences with visit history to rank venues for each user.
4. UAT & Iteration
We shipped test builds, collected UAT feedback, and addressed the change list without additional charges—the modular plan let us swap/adjust features quickly while keeping scope intact.
5. Cost Optimization
After the app had been developed and run through the required amount of testing iterations, we proceeded to publishing. Here we had to ensure that the app's back-end can withstand estimated amount of active users while keeping the hosting costs as low as possible. In addition to that, we went through a process of publishing the application to Google and Apple application stores and made sure it complies with all their policies.
6. Support
The last stage of this project was an intensive support period. We performed an advanced monitoring to quickly rect on the bugs and errors which could be identified during first weeks of the app's public presence.
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